Wwise Made Practical: A Step-by-Step Guide to Interactive Game Audio
-
- 8,99 €
-
- 8,99 €
Descrizione dell’editore
Move beyond making sound effects. Learn how to make them respond to a game.
In Wwise Made Practical, Brandon Alexander introduces audio creators to the workflow of interactive game sound—from preparing recordings in Pro Tools to organizing, triggering, and shaping audio with Wwise. Rather than treating every feature as an isolated definition, the book develops a fictional Outpost scenario one sound at a time.
Inside, you will learn how to:
• Import and organize sounds in Wwise and create playable Events.
• Make footsteps vary naturally and react to different surfaces.
• Use Switches, States, RTPCs, and containers to control interactive playback.
• Edit, process, and export game-ready audio from Pro Tools.
• Create environmental audio, dialogue, layered effects, and adaptive music behaviors.
• Work with SoundBanks, buses, positioning, and basic profiling.
• Understand introductory ways of connecting Wwise Events to Unity or Unreal Engine.
You will also learn how to record or create the practice sounds yourself—no proprietary sound library or companion download is required. With explanations of what to do, why it matters, what to listen for, and how to troubleshoot, this guide helps beginners build a practical foundation for game-audio implementation.
An independent educational guide. Not affiliated with or endorsed by Audiokinetic, Avid, Unity, or Epic Games.