2D to VR with Unity5 and Google Cardboard 2D to VR with Unity5 and Google Cardboard

2D to VR with Unity5 and Google Cardboard

    • ¥9,800
    • ¥9,800

Publisher Description

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

GENRE
Computers & Internet
RELEASED
2017
April 7
LANGUAGE
EN
English
LENGTH
272
Pages
PUBLISHER
CRC Press
SELLER
Taylor & Francis Group
SIZE
15
MB
Modeling&Simulation Modeling&Simulation
2020
3D Game Development with Unity 3D Game Development with Unity
2022
2D Game Development with Unity 2D Game Development with Unity
2020
Game Fundamentals in Unity Game Fundamentals in Unity
2015
Creating Games with Unity, Substance Painter, & Maya Creating Games with Unity, Substance Painter, & Maya
2021
A Quick Guide to 2d Infinite Runners with Unity A Quick Guide to 2d Infinite Runners with Unity
2020
The Hacker's Zibaldone The Hacker's Zibaldone
2023
Digital Transformation in a Post-Covid World Digital Transformation in a Post-Covid World
2021
The Digital Gaming Handbook The Digital Gaming Handbook
2020
Teaching And Learning With Technology - Proceedings Of The 2015 Global Conference (Ctlt) Teaching And Learning With Technology - Proceedings Of The 2015 Global Conference (Ctlt)
2016