Against Flow Against Flow

Against Flow

Video Games and the Flowing Subject

    • ¥4,000
    • ¥4,000

発行者による作品情報

A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.

Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

ジャンル
アート/エンターテインメント
発売日
2021年
4月13日
言語
EN
英語
ページ数
328
ページ
発行者
MIT Press
販売元
Penguin Random House LLC
サイズ
3.4
MB
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