Ambient Play Ambient Play
    • ¥2,200

発行者による作品情報

An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes.

We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

ジャンル
アート/エンターテインメント
発売日
2020年
9月15日
言語
EN
英語
ページ数
200
ページ
発行者
MIT Press
販売元
Penguin Random House LLC
サイズ
2
MB
Playing at a Distance Playing at a Distance
2022年
Mobile Interface Theory Mobile Interface Theory
2020年
Video Games as Culture Video Games as Culture
2018年
Mental Health  Atmospheres  Video Games Mental Health  Atmospheres  Video Games
2022年
Role-Playing Game Studies Role-Playing Game Studies
2018年
Immersed in Media Immersed in Media
2010年
Digital Media Practices in Households Digital Media Practices in Households
2025年
The Routledge Companion to Mobile Media The Routledge Companion to Mobile Media
2025年
Mourning on Mobile Media Mourning on Mobile Media
2025年
Mobile Media Methods Mobile Media Methods
2024年
The Routledge Companion to Mobile Media Art The Routledge Companion to Mobile Media Art
2020年
Screen Ecologies Screen Ecologies
2016年
Play Matters Play Matters
2014年
Zen and Slow Games Zen and Slow Games
2026年
The Well-Read Game The Well-Read Game
2025年
Run and Jump Run and Jump
2024年
The Rule Book The Rule Book
2024年
The Stuff Games Are Made Of The Stuff Games Are Made Of
2023年