Ambient Play Ambient Play
    • ¥2,200

発行者による作品情報

An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes.

We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

ジャンル
アート/エンターテインメント
発売日
2020年
9月15日
言語
EN
英語
ページ数
200
ページ
発行者
MIT Press
販売元
Penguin Random House LLC
サイズ
2
MB
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