The Complete Guide to Videogame Performance Directing The Complete Guide to Videogame Performance Directing

The Complete Guide to Videogame Performance Directing

Place, Time, Action

    • ¥9,800
    • ¥9,800

発行者による作品情報

This book teaches the complex, sometimes confounding, and often beautiful art of directing live performance for videogames. Starting from a clear and comprehensive introduction to the nuts and bolts of directing on the motion capture floor and in the voiceover booth, this book dives deeper with concrete examples from the author’s 25‑year career directing seminal games from the early years to today’s blockbusters.

Identifying the Place (What is the physical environment?), Time (What just happened?), and Action (What do the characters want?) of every scene empowers directors with essential tools to dive straight into the subtext, the life below the words. Through step‑by‑step instructions, this book shows how to make scenes and lines come alive. It offers real‑world advice on everything from casting to table reads, rehearsal, and production days. In addition, readers can find valuable advice about self‑care and sustaining a long‑term career as a performance director.

This book is sure to be an essential resource for directors, actors, voiceover artists, and game developers who want to master videogame performance.

ジャンル
コンピュータ/インターネット
発売日
2025年
7月22日
言語
EN
英語
ページ数
202
ページ
発行者
CRC Press
販売元
Taylor & Francis Group
サイズ
5.8
MB
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