The Keeper's Six
-
- ¥1,400
発行者による作品情報
You never stop worrying about your kids, even when they're adults. Kate Elliott's action-packed The Keeper's Six features a world-hopping, bad-ass, spell-slinging mother who sets out to rescue her kidnapped adult son from a dragon lord with everything to lose.
It’s been a year since Esther set foot in the Beyond, the alien landscape stretching between worlds, crossing boundaries of space and time. She and her magical traveling party—her Hex—haven’t spoken since the Concilium banned them from the Beyond for a decade. But when she wakes in the middle of the night to her grown son’s cry for help, the members of her Hex are the only ones she can trust to help her bring him back from wherever he has been taken.
Esther will have to risk everything to find him. Undercover and hidden from the Concilium, she and her Hex will be tested by false dragon lords, a darkness so dense it can suffocate, and the bones of an old crime come back to haunt her.
There are terrors that dwell in the space between worlds.
Also Available by Kate Elliott:
The Crossroads Series
1. Spirit Gate
2. Shadow Gate
3. Traitors' Gate
Unconquerable Sun
Servant Mage
Furious Heaven
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
PUBLISHERS WEEKLY
Treacherous terrain and even more treacherous trading partners ramp up the stakes of this masterful contemporary fantasy from Elliott (Unconquerable Sun). Esther Green, the hard-nosed leader of a Hex of six skilled trekkers who brave the shifting landscapes of the Beyond, a place between worlds, sticks to her principles on a dangerous job—and her convictions get her Hex's travel privileges suspended by the Concilium for 10 years. Suspension be damned, however, when her son Daniel, the Keeper of a portal to Earth, is kidnapped by the dragon Zosfadal. Esther reassembles her team and marches to confront the dragon and bargain for her son's freedom. The deal she strikes with Zosfadal leads Esther and the Hex even deeper into danger, through deadly magical storms, and back to the scene of the original sin that pushed the Concilium to ban the team in the first place. A rare standalone adventure from Elliott, this still manages to pack in an epic amount of worldbuilding. The conflicting goals of the smart, well-shaded cast produce believable confrontations that will appeal to those looking for mature, thoughtful conflict. Readers are sure to be impressed.