The SparkFun Guide to Processing The SparkFun Guide to Processing

The SparkFun Guide to Processing

Create Interactive Art with Code

    • ¥3,000
    • ¥3,000

発行者による作品情報

Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.

The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
–Make detailed pixel art and scale it to epic proportions
–Write a maze game and build a MaKey MaKey controller with fruit buttons
–Play, record, and sample audio to create your own soundboard
–Fetch weather data from the Web and build a custom weather dashboard
–Create visualizations that change based on sound, light, and temperature readings

With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.

The code in this book is compatible with Processing 2 and Processing 3.

ジャンル
コンピュータ/インターネット
発売日
2015年
8月1日
言語
EN
英語
ページ数
312
ページ
発行者
No Starch Press
販売元
Penguin Random House LLC
サイズ
19.9
MB
Programming Media Art Using Processing Programming Media Art Using Processing
2020年
Beginning Graphics Programming with Processing 3 Beginning Graphics Programming with Processing 3
2019年
Beginning Graphics Programming with Processing 4 Beginning Graphics Programming with Processing 4
2022年
The Art of Coding The Art of Coding
2020年
Beginning Python Games Development, Second Edition Beginning Python Games Development, Second Edition
2015年
Create 2D Mobile Games with Corona SDK Create 2D Mobile Games with Corona SDK
2015年