Victorians and Videogames Victorians and Videogames
    • ¥8,800

発行者による作品情報

Victorians and Videogames will examine how games interact with nineteenth-century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts. In essence, this collection will consider the ways in which embodied, user-driven storytelling can impact new and challenging engagements with the nineteenth century in the contemporary world. This book contains four categories that summarize major trends in nineteenth-century-oriented games. The first section, “Ludic and Narrative Intertextuality,” examines games that directly adapt nineteenth-century texts, considering how ludic and literary elements work together to produce new commentary on the original texts. Second, “Genre and Character (re)Creation,” will examine games that are more thematically engaged with the nineteenth century. Third, “Navigation, Colonization, and Exploration” examines the ways in which players move and interact with game environments, and how game design itself can often evoke social systems, or the politics of imperialist conquest. Finally, “Science, Systems, and Technologies” will examine how contemporary games engage with nineteenth-century innovations (both good and bad) in science and technology. In this way, the sections begin with more explicit nineteenth-century engagements and build to more theoretical and subtextual ones.

ジャンル
小説/文学
発売日
2025年
10月30日
言語
EN
英語
ページ数
278
ページ
発行者
Taylor & Francis
販売元
Taylor & Francis Group
サイズ
5
MB
The Occult Imagination in Britain, 1875-1947 The Occult Imagination in Britain, 1875-1947
2017年
The Social Imagination of the Romantic Wife in Literature The Social Imagination of the Romantic Wife in Literature
2024年
George Egerton George Egerton
2024年
Patriarchy’s Creative Resilience Patriarchy’s Creative Resilience
2024年
Form and Modernity in Women’s Poetry, 1895–1922 Form and Modernity in Women’s Poetry, 1895–1922
2024年
Uncanny Fairy Tales Uncanny Fairy Tales
2024年