Video Game UDP Client/Server Design and Implementation Video Game UDP Client/Server Design and Implementation

Video Game UDP Client/Server Design and Implementation

With a cross platform, networked, example game in Unity 3D

    • ¥1,600
    • ¥1,600

Publisher Description

This book was written as the culmination of a sustained effort to make video game client/server software more available to the small, independent, software developer. This book is an attempt to review and explain a simple, efficient, customizable, cross-platform UDP client/server implementation.

The pages of this book document and detail the design and implementation of the client/server software and the example Unity 3D game so that others might learn from it and use the knowledge to further this project or their own. Lastly, it is an attempt to empower those who are new to coding, video game development, or network software design so they might achieve their goals faster by giving them a solid tool to build their network games with.

  • GENRE
    Computers & Internet
    RELEASED
    2019
    September 9
    LANGUAGE
    EN
    English
    LENGTH
    437
    Pages
    PUBLISHER
    Middlemind Games
    SELLER
    Middlemind Games
    SIZE
    12.5
    MB
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