Visual Digital Culture Visual Digital Culture
Sussex Studies in Culture and Communication

Visual Digital Culture

Surface Play and Spectacle in New Media Genres

    • ¥7,800
    • ¥7,800

発行者による作品情報

Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture.
Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphases on story, representation, meaning and reading towards a focus on style, image performance and sensation. He questions the implications of digital culture for theories of spectatorship, suggesting that these new visual forms create new forms of spectatorship within mass culture.

ジャンル
ノンフィクション
発売日
2002年
1月4日
言語
EN
英語
ページ数
240
ページ
発行者
Taylor & Francis
販売元
Taylor & Francis Group
サイズ
1.6
MB
Ideologies of the Real in Title Sequences, Motion Graphics and Cinema Ideologies of the Real in Title Sequences, Motion Graphics and Cinema
2019年
Thinking Media Aesthetics Thinking Media Aesthetics
2013年
Fast Forward Fast Forward
2016年
Screen Media Screen Media
2020年
Fluid Screens, Expanded Cinema Fluid Screens, Expanded Cinema
2007年
Film as Social Practice Film as Social Practice
2006年
Cultural Encounters Cultural Encounters
2013年
Virtual Geographies Virtual Geographies
2013年
Fan Cultures Fan Cultures
2003年