Game Development Using Python
Edition 2
-
- 64,99 €
-
- 64,99 €
Publisher Description
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.
FEATURES:
Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
Includes code samples using Pygame
Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
Includes a companion disc with example code, games assets, and color figures
1: Introduction to How Games Work
2: Graphics and Images
3: The Game Loop
4: Game AI: Collisions
5: Navigation and Control
6: Sound
7: C2H6O Jet Boat Race
8: Animation
9: C2H6O – Final Steps
10: Networking
11: Cards
12: Platformers: Methods for Building a Side-Scrolling Game
Appendices:
A: A* in Python
B: C2H6O Jet Boat Race Game Design Document
C: The NPC (Boat) Class for the Example Game
Index
Companion files accompany the book (available by writing the publisher at info @ merclearning.com) with video tutorials, worksheet files of examples for numerous functions, formulas, and all the figures from the text.