Beginning PBR Texturing Beginning PBR Texturing

Beginning PBR Texturing

Learn Physically Based Rendering with Allegorithmic’s Substance Painter

    • 49,99 €
    • 49,99 €

Publisher Description

Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.

Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.

This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.

You will:
Know the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderers

GENRE
Computing & Internet
RELEASED
2020
20 May
LANGUAGE
EN
English
LENGTH
281
Pages
PUBLISHER
Apress
SIZE
27.4
MB

More Books by Abhishek Kumar

Simulation Techniques of Digital Twin in Real-Time Applications Simulation Techniques of Digital Twin in Real-Time Applications
2024
Robust Cloud Integration with Azure Robust Cloud Integration with Azure
2017
Sustainable Management of Electronic Waste Sustainable Management of Electronic Waste
2024
Nanodevices for Integrated Circuit Design Nanodevices for Integrated Circuit Design
2023
Deep Learning and its Applications using Python Deep Learning and its Applications using Python
2023
Machine Learning Techniques for VLSI Chip Design Machine Learning Techniques for VLSI Chip Design
2023