The Playful Undead and Video Games The Playful Undead and Video Games
Routledge Advances in Game Studies

The Playful Undead and Video Games

Critical Analyses of Zombies and Gameplay

    • 43,99 €
    • 43,99 €

Publisher Description

This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon.

Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games.

Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.

GENRE
Non-Fiction
RELEASED
2019
17 July
LANGUAGE
EN
English
LENGTH
286
Pages
PUBLISHER
Taylor & Francis
SIZE
2.3
MB

Other Books in This Series

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding
2021
Manifestations of Queerness in Video Games Manifestations of Queerness in Video Games
2022
Immersion, Narrative, and Gender Crisis in Survival Horror Video Games Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
2021
Videogames and the Gothic Videogames and the Gothic
2021
Independent Videogames Independent Videogames
2020
The Paradox of Transgression in Games The Paradox of Transgression in Games
2020