Ambient Play Ambient Play
    • $229.00

Descripción editorial

An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes.

We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

GÉNERO
Arte y espectáculo
PUBLICADO
2020
15 de septiembre
IDIOMA
EN
Inglés
EXTENSIÓN
200
Páginas
EDITORIAL
MIT Press
VENDEDOR
Penguin Random House LLC
TAMAÑO
2
MB
Etnografía digital Etnografía digital
2019
The Routledge Companion to Digital Ethnography The Routledge Companion to Digital Ethnography
2017
Digital Media Practices in Households Digital Media Practices in Households
2025
Creative Practice Ethnographies Creative Practice Ethnographies
2019
The Routledge Companion to Mobile Media The Routledge Companion to Mobile Media
2025
Mourning on Mobile Media Mourning on Mobile Media
2025
Uncertainty in Games Uncertainty in Games
2013
Real Games Real Games
2019
The Art of Failure The Art of Failure
2013
Play Matters Play Matters
2014
Play like a Feminist. Play like a Feminist.
2020
Zen and Slow Games Zen and Slow Games
2026