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Descripción de editorial

Final Fantasy 7 Remake has an interesting and unique new combat system that’s at once an action RPG and a loving recreation of the original game’s turn-based battles and it can take a little while to master. Truly understanding FF7 Remake’s combat involves getting your head around each of the component parts of a battle, which is more complicated than you’d think. It’s a layered combat system; at the very core is the active time battle mechanic that powered the original game, but layered on top of that is a more action game like system of direct control. There’s also the stagger system, borrowed straight from Final Fantasy 13, and then rocking away behind the scenes is all that important RPG character customization: materia, skills, summons, elemental strengths and weaknesses. Because of these interlocking systems, it can get a little overwhelming – especially if you’re unfamiliar with the systems of the original FF7 this game is building on. As such, we figured we’d put together a little primer detailing the things you’ll surely want to know before you begin taking on Shinra’s toughest forces in combat. We’ve put together a brief visitor’s guide for everyone on board this train. Below you can find tips to help make the best use of your time in Midgar.

GÉNERO
Arte y espectáculo
PUBLICADO
2020
abril 14
LENGUAJE
EN
Inglés
EXTENSIÓN
46
Páginas
EDITORIAL
LEO
VENDEDOR
LEO
TAMAÑO
1.1
MB

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