Shadowrun: Carrying Capacity (Transverse Noir #1) Shadowrun: Carrying Capacity (Transverse Noir #1)

Shadowrun: Carrying Capacity (Transverse Noir #1‪)‬

    • $75.00
    • $75.00

Descripción editorial

IT'S MORE THAN JUST A GAME…

The virtual universe of Transverse Noir was Cevher's escape from her mundane life as a low-level adept, until the game was abruptly shut down years ago when its creator, Copernicus Dusk, disappeared. So, when she awakens to find herself in the game—not as the player and fan writer SeverZ, but as herself, for real—Cevher has a lot of questions and not much time to figure out what's going on.

With no way back to realspace, SeverZ accepts the ultimate quest: finding out how and why she ended up in the game. Now all she has is her knowledge of Transverse Noir and a smart-ass tutorial program to get her through a world where everyone and everything is trying to kill her.

But when fanfiction comes alive before her eyes, can she get out of Transverse Noir alive? And does she even want to?

Carrying Capacity is the first in a four-novella story arc that takes Shadowrun into the LitRPG genre. Written by acclaimed fiction and comic book authors Cat Rambo and Lowell Francis, this story of a game within a game is sure to delight and surprise Shadowrun fans.

GÉNERO
Ciencia ficción y fantasía
PUBLICADO
2026
28 de mayo
IDIOMA
EN
Inglés
EXTENSIÓN
88
Páginas
EDITORIAL
Catalyst Game Labs
VENDEDOR
Draft2Digital, LLC
TAMAÑO
830.2
KB
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