Critical Gaming: Interactive History and Virtual Heritage Critical Gaming: Interactive History and Virtual Heritage
Digital Research in the Arts and Humanities

Critical Gaming: Interactive History and Virtual Heritage

    • USD 49.99
    • USD 49.99

Descripción editorial

This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

GÉNERO
Técnicos y profesionales
PUBLICADO
2016
9 de marzo
IDIOMA
EN
Inglés
EXTENSIÓN
232
Páginas
EDITORIAL
Taylor & Francis
VENDEDOR
Taylor & Francis Group
TAMAÑO
3.2
MB

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