Dragon's Lair and the Fantasy of Interactivity Dragon's Lair and the Fantasy of Interactivity

Dragon's Lair and the Fantasy of Interactivity

    • USD 45.99
    • USD 45.99

Descripción editorial

Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.

GÉNERO
No ficción
PUBLICADO
2022
21 de junio
IDIOMA
EN
Inglés
EXTENSIÓN
150
Páginas
EDITORIAL
Lexington Books
VENDEDOR
The Rowman & Littlefield Publishing Group
TAMAÑO
9
MB

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