Emotion in Games Emotion in Games
Socio-Affective Computing

Emotion in Games

Theory and Praxis

    • USD 129.99
    • USD 129.99

Descripción editorial

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the field of affective computing, and artificial intelligence.


 

GÉNERO
Técnicos y profesionales
PUBLICADO
2016
2 de noviembre
IDIOMA
EN
Inglés
EXTENSIÓN
353
Páginas
EDITORIAL
Springer International Publishing
VENDEDOR
Springer Nature B.V.
TAMAÑO
4.5
MB

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