The World of Scary Video Games The World of Scary Video Games
Approaches to Digital Game Studies

The World of Scary Video Games

A Study in Videoludic Horror

    • USD 43.99
    • USD 43.99

Descripción editorial

As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

GÉNERO
Arte y espectáculo
PUBLICADO
2018
31 de mayo
IDIOMA
EN
Inglés
EXTENSIÓN
488
Páginas
EDITORIAL
Bloomsbury Academic
VENDEDOR
Bookwire Gesellschaft zum Vertrieb digitaler Medien mbH
TAMAÑO
7.6
MB

Más libros de Bernard Perron

Video Games and the Mind Video Games and the Mind
2016
Figures de violence Figures de violence
2012
The Video Game Theory Reader The Video Game Theory Reader
2013
The Video Game Theory Reader 2 The Video Game Theory Reader 2
2008

Otros libros de esta serie

The History and Allure of Interactive Visual Novels The History and Allure of Interactive Visual Novels
2023
Guns, Grenades, and Grunts Guns, Grenades, and Grunts
2012
Indie Games in the Digital Age Indie Games in the Digital Age
2020
Adventure Games Adventure Games
2020
Music Video Games Music Video Games
2016
Dungeons, Dragons, and Digital Denizens Dungeons, Dragons, and Digital Denizens
2012