Transnational Contexts of Development History, Sociality, and Society of Play Transnational Contexts of Development History, Sociality, and Society of Play
East Asian Popular Culture

Transnational Contexts of Development History, Sociality, and Society of Play

Video Games in East Asia

    • USD 99.99
    • USD 99.99

Descripción editorial

This book examines the development and prominence of video games within historical, industrial, and social contexts of East Asia, the largest global market for the video game industry. The book overviews the history of video game technology and industry, examines recent trends in mobile social games, and discusses social impacts of video games in East Asian contexts. The first part overviews the history of video game industry and the technological landscape of video games. The second part examines the recent trend in social mobile games and how developers and players interact in this new gaming sphere. The last part of the book discusses the social impacts of video games in East Asian context through both quantitative and qualitative lenses.

GÉNERO
No ficción
PUBLICADO
2017
21 de enero
IDIOMA
EN
Inglés
EXTENSIÓN
258
Páginas
EDITORIAL
Springer International Publishing
VENTAS
Springer Nature B.V.
TAMAÑO
2.2
MB

Más libros de S. Austin Lee & Alexis Pulos

Otros libros de esta serie

Popular Journalism in Contemporary China Popular Journalism in Contemporary China
2023
Fate and Freedom in Korean Historical Films Fate and Freedom in Korean Historical Films
2023
Hong Kong's New Indie Cinema Hong Kong's New Indie Cinema
2023
Urban Landscapes and National Visions in Post-Millennial South Korean Cinema Urban Landscapes and National Visions in Post-Millennial South Korean Cinema
2023
Perceptions of East Asian and Asian North American Athletics Perceptions of East Asian and Asian North American Athletics
2022
Campus Cinephilia in Neoliberal South Korea Campus Cinephilia in Neoliberal South Korea
2022