An Introduction to NURBS An Introduction to NURBS
The Morgan Kaufmann Series in Computer Graphics

An Introduction to NURBS

With Historical Perspective

    • € 72,99
    • € 72,99

Beschrijving uitgever

The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with Bézier curves, the book develops a lucid explanation of NURBS curves, then does the same for surfaces, consistently stressing important shape design properties and the capabilities of each curve and surface type. Throughout, it relies heavily on illustrations and fully worked examples that will help you grasp key NURBS concepts and deftly apply them in your work. Supplementing the lucid, point-by-point instructions are illuminating accounts of the history of NURBS, written by some of its most prominent figures. Whether you write your own code or simply want deeper insight into how your computer graphics application works, An Introduction to NURBS will enhance and extend your knowledge to a degree unmatched by any other resource. Presents vital information with applications in many different areas: CAD, scientific visualization, animation, computer games, and more. Facilitates accessiblity to anyone with a knowledge of first-year undergraduate mathematics. Details specific NURBS-based techniques, including making cusps with B-spline curves and conic sections with rational B-spline curves. Presents all important algorithms in easy-to-read pseudocode-useful for both implementing them and understanding how they work. Includes complete references to additional NURBS resources.

GENRE
Computers en internet
UITGEGEVEN
2000
22 augustus
TAAL
EN
Engels
LENGTE
344
Pagina's
UITGEVER
Elsevier Science
GROOTTE
36,2
MB

Andere boeken in deze serie

Learning Processing Learning Processing
2015
The Art and Science of Digital Compositing The Art and Science of Digital Compositing
2008
Geometric Algebra for Computer Science (Revised Edition) Geometric Algebra for Computer Science (Revised Edition)
2009
Visual Computing for Medicine Visual Computing for Medicine
2013
Real-Time Shader Programming Real-Time Shader Programming
2003
Visualization in Medicine (Enhanced Edition) Visualization in Medicine (Enhanced Edition)
2007