The Last Lies of Ardor Benn
Kingdom of Grit, Book Three
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- € 4,49
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- € 4,49
Beschrijving uitgever
The final book in an action-packed epic fantasy series set in a world with dragon-fuelled magic where master con artist Ardor Benn takes a job to steal a living dragon
Ardor Benn has takes his lies to a new level, infiltrating high society so he can steal a priceless resource. But now that he's on the inside, he finds himself poring over ancient texts, searching for answers to his deepest questions. He discovers something is coming. Something world-ending.
Now, an old enemy is extorting him for one last job. Steal a live dragon. He doesn't know how, and he doesn't know why. But he's got a feeling that it's a job he has to take. Only problem is, Ard's running short on time and shorter on lies. And his personal ambitions are alienating all of his allies.
With no one else to rely on, he'll have to trust the one person nobody else does: himself.
Praise for the series:
'Mission Impossible, but with magic . . . a fun, terrific read' David Dalglish
'Ardor is a rogue with a heart of gold and his team is incredibly fun to follow' B&N Sci-Fi and Fantasy Blog
'If you enjoy The Lies of Locke Lamora . . . then I can confidently predict that The Thousand Deaths of Ardor Benn is the book for you . . . Highly recommended' The Eloquent Page
'I cannot recommend this book highly enough. It is easily the best fantasy-heist book I have ever read in years!' A Fantastical Librarian
PUBLISHERS WEEKLY
Whitesides sticks the landing in his conclusion to the Kingdom of Grit trilogy (following The Shattered Realm of Ardor Benn), which sprang from the unusual premise of a magic system fueled by dragon dung. Legendary ruse artist Ardor Benn has ostensibly turned over a new leaf now that Queen Abeth Agaul has pardoned his crimes on the condition that he go straight and apologize to those he wronged. But soon he's up to his old tricks: infiltrating a religious community, the Islehood, and duping people into consulting him for spiritual guidance as part of a scheme to steal the Islehood's collection of dragon egg fragments. That scheme is soon superseded by an even more daunting task at the request of Hedge Marsool, a notorious criminal, whose ability to see the future and apparently control Ard's actions make Ard incapable of ignoring his demand that Ard kidnap a mature dragon. The quest takes numerous unexpected turns as it builds to a thoroughly satisfying climax. Whitesides excels at balancing detailed worldbuilding and page-turning plot, sprinkling in plenty of humor along the way. This is a worthy finale to the series, and Whitesides's fans will be eager to see what he does next.