Transactions on Edutainment XVI Transactions on Edutainment XVI

Transactions on Edutainment XVI

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Beschrijving uitgever

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 
The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. 

GENRE
Computers en internet
UITGEGEVEN
2020
11 april
TAAL
EN
Engels
LENGTE
301
Pagina's
UITGEVER
Springer Berlin Heidelberg
PROVIDER INFO
Springer Science & Business Media LLC
GROOTTE
90,9
MB
Genetic and Evolutionary Computing Genetic and Evolutionary Computing
2024
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2021
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