From Readers to Masters: Gamification of Adventure Stories From Readers to Masters: Gamification of Adventure Stories

From Readers to Masters: Gamification of Adventure Stories

Publisher Description

From Readers to Masters: Gamification of Adventures Stories” combines the power of story-telling and the innovation brought about by gamification in learning. To enable this great blend of tradition and innovation to happen, the use of Keynote app for OS X and iOS in creating exciting and engaging adventure stories is demonstrated in this book.


The Multi-Touch book is written by Francis Jim B. Tuscano, a member of the global community of Apple Distinguished Educators (ADE) and is part of the list of One Best Thing projects published by ADEs around the world.

  • GENRE
    Professional & Technical
    RELEASED
    2016
    24 January
    LANGUAGE
    EN
    English
    LENGTH
    32
    Pages
    PUBLISHER
    Francis Jim B. Tuscano
    SIZE
    94.5
    MB

    More Books by Francis Jim B. Tuscano

    iPad Activities for the Christian RE Class iPad Activities for the Christian RE Class
    2015
    The Ordinary Life of Baby Iggy The Ordinary Life of Baby Iggy
    2015

    Customers Also Bought

    Technology to Support Students with Literacy Difficulties Technology to Support Students with Literacy Difficulties
    2015
    Develop Inference Skills Through Digital Art Develop Inference Skills Through Digital Art
    2016
    Keynote: An Empowering Teaching Tool in Language Education Keynote: An Empowering Teaching Tool in Language Education
    2016
    The Classics Rewired: Rigor & Relevancy for Millennials The Classics Rewired: Rigor & Relevancy for Millennials
    2016
    Gamification Made Easy Gamification Made Easy
    2016
    Gamification in the Teaching of the Scientific Method Gamification in the Teaching of the Scientific Method
    2012