3D Math Primer for Graphics and Game Development More Books Like This

Visualizing Quaternions Visualizing Quaternions
2006
Foundations of Physically Based Modeling and Animation Foundations of Physically Based Modeling and Animation
2016
Graphics Gems III Graphics Gems III
2012
Computer Animation Computer Animation
2012
Reconciliation of Geometry and Perception in Radiation Physics Reconciliation of Geometry and Perception in Radiation Physics
2014
Understanding the Discrete Element Method Understanding the Discrete Element Method
2014
A First Course in Mathematical Physics A First Course in Mathematical Physics
2016
Structural Biology Using Electrons and X-rays Structural Biology Using Electrons and X-rays
2011
Describing Motion Describing Motion
2019
Dynamic Meteorology And Hydrology Dynamic Meteorology And Hydrology
2013
Introduction to Computer Graphics with OpenGL ES Introduction to Computer Graphics with OpenGL ES
2018
Computational Acoustics Computational Acoustics
2018
The Geometry of Special Relativity The Geometry of Special Relativity
2021
Fluid Engine Development Fluid Engine Development
2017
Geometric and Topological Mesh Feature Extraction for 3D Shape Analysis Geometric and Topological Mesh Feature Extraction for 3D Shape Analysis
2019