Discover the fate of the original black Magician, Pug, and his motley crew of agents who safeguard the world of Trigia, as prophecy becomes truth in the Midkemian trilogy.
THE KINGDOM BESIEGED
The Darkness is coming…
The Kingdom is plagued by rumour and instability. Kingdom spies in Kesh have been disappearing - either murdered, or turned to the enemy side. Information has become scant and unreliable; but one thing appears clear. Dark forces are on the move…
Since Pug and the Conclave of Shadows enforced peace after the last Keshian invasion, the Empire has offered no threat. But now factions are rising and Jim Dasher reports mobilizations of large forces in the Keshian Confederacy.
As the men of the West answer the King's call to muster, Martin conDoin - left as caretaker of Crydee Keep - will suddenly be confronted with the vanguard of an invading army. He reminds himself that he is a year older than his legendary ancestor, Prince Arutha, was when he stood firm against the Tsurani invasion, but Arutha had an army to command, and Martin is left with old men and young boys.
Massive events are about to unfold, events which threaten the future of all human life in Midkemia…
Praise for Raymond E. Feist:
‘File under guilty pleasure’ Guardian
‘Get in at the start of a master’s new series’ Daily Sport
‘Well-written and distinctly above average… intelligent… intriguing’ Publishers Weekly
‘ Epic scope…vivid imagination…a significant contribution to the growth of the field of fantasy’ Washington Post
About the author
Feist is one of the world’s leading fantasy writers. His Riftwar and Serpentwar Sagas have been global bestsellers for years.
Born and raised in Southern California, Raymond E. Feist was educated at the University of California, San Diego, where he graduated with honours in Communication Arts. He is the author of the bestselling and critically acclaimed Riftwar Saga.
APPLE BOOKS REVIEW
Unfolding more than a century after the first trilogy set in the world of Midkemia, A Kingdom Besieged is filled with rumbles of war and demonic invasion, as well as plenty of fantasy politicking and sword-slinging combat. The opener to a standalone trilogy, this book is an ideal entry point for readers new to Raymond E. Feist’s fantasy multiverse, which was born as a tabletop role-playing campaign in the late ‘70s. The world of the story feels loved, lived-in and—for old fans—like coming home.