Computer Animation (Enhanced Edition) Computer Animation (Enhanced Edition)
The Morgan Kaufmann Series in Computer Graphics

Computer Animation (Enhanced Edition‪)‬

Algorithms and Techniques

    • $119.99
    • $119.99

Publisher Description

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

GENRE
Computing & Internet
RELEASED
2007
1 November
LANGUAGE
EN
English
LENGTH
624
Pages
PUBLISHER
Elsevier Science
SELLER
Elsevier Ltd.
SIZE
15.7
MB

More Books Like This

3D Math Primer for Graphics and Game Development 3D Math Primer for Graphics and Game Development
2011
Graphics Gems III Graphics Gems III
2012
Foundations of Physically Based Modeling and Animation Foundations of Physically Based Modeling and Animation
2016
Fluid Engine Development Fluid Engine Development
2017
Understanding the Discrete Element Method Understanding the Discrete Element Method
2014
Numerical Simulations in Biomedical Engineering Numerical Simulations in Biomedical Engineering
2014

More Books by Rick Parent Ph.D.

Other Books in This Series

Geometric Tools for Computer Graphics Geometric Tools for Computer Graphics
2002
An Introduction to NURBS (Enhanced Edition) An Introduction to NURBS (Enhanced Edition)
2000
Learning Processing Learning Processing
2015
Understanding Virtual Reality Understanding Virtual Reality
2018
Visual Computing for Medicine (Enhanced Edition) Visual Computing for Medicine (Enhanced Edition)
2013
Real-Time Shader Programming Real-Time Shader Programming
2003