End-to-End Game Development End-to-End Game Development

End-to-End Game Development

Creating Independent Serious Games and Simulations from Start to Finish

Nick Iuppa and Others
    • $94.99
    • $94.99

Publisher Description

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish.

In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done.

The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products.

The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations.

GENRE
Computing & Internet
RELEASED
2012
12 October
LANGUAGE
EN
English
LENGTH
304
Pages
PUBLISHER
CRC Press
SELLER
Taylor & Francis Group
SIZE
38.1
MB

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