Game Audio Programming 2 Game Audio Programming 2

Game Audio Programming 2

Principles and Practices

    • $92.99
    • $92.99

Publisher Description

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.

Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.

This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

GENRE
Computing & Internet
RELEASED
2018
30 August
LANGUAGE
EN
English
LENGTH
388
Pages
PUBLISHER
CRC Press
SELLER
Taylor & Francis Group
SIZE
9.8
MB
Music Navigation with Symbols and Layers Music Navigation with Symbols and Layers
2013
Readings in Multimedia Computing and Networking Readings in Multimedia Computing and Networking
2001
Human-Centric Interfaces for Ambient Intelligence Human-Centric Interfaces for Ambient Intelligence
2009
Game AI Pro 3 Game AI Pro 3
2017
Embedded Systems Embedded Systems
2019
Theory And Practice Of Computation - Proceedings Of Workshop On Computation: Theory And Practice Wctp2014 Theory And Practice Of Computation - Proceedings Of Workshop On Computation: Theory And Practice Wctp2014
2015
Game Audio Programming 5 Game Audio Programming 5
2025
Game Audio Programming 3: Principles and Practices Game Audio Programming 3: Principles and Practices
2020
Game Audio Programming Game Audio Programming
2016