How To Two
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- $11.99
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- $11.99
Publisher Description
From the co-creator of the New York Times bestselling Ladybug Girl series comes a joyful counting book about inclusivity, play, and the thrill of making new friends--from one to ten and back again.
A quiet day at the playground turns into a boisterous park-wide adventure as one boy on the slide becomes two kids on the see-saw, then three jumping rope. Before long, ten new friends are playing like they've known one another forever.
With its deceptively simple text and a rich visual narrative, How to Two is a playful counting and reverse-counting concept book as well as an exuberant celebration of inclusive play, friendship, and community.
"No two ways about it--this one is a delight." --Kirkus
"A joyous celebration of play...Seamless...Diverse." --The Horn Book (starred review)
"Inviting and welcoming." --BCCB (starred review)
"Dynamic." --Booklist
"Exciting." --Publishers Weekly
PUBLISHERS WEEKLY
Soman (the Ladybug Girl series) imagines the ways that a growing number of children can play together by counting up to 10. "How to one," shows a lone boy on a city playground slide, arms and legs flying. In "How to two," the boy and a girl see-saw together. "How to three!" shows the two holding a jump rope for a third child, while "How to four?" introduces still another to a game of foursquare. The children represent an array of different skin tones and sizes, and they're unfailingly kind to each other, inviting lonely newcomers to join their games. More is always better, and as the group gets bigger, the games grow more exciting. Soman's watercolors find beauty in the landscape of play as the children regard a pond filled with red-eared sliders and splash joyously in puddles after a shower, their antics mirrored in the water while clouds scud overhead. A later spread shows the children going off with their parents and guardians two men, single parents, a hijabi mother until "How to one" begins anew. In kinetic illustrations, Soman champions diversity, inclusiveness, and the power of allowing children to play as they wish. Ages 3 5.