Making Games Making Games
Playful Thinking

Making Games

The Politics and Poetics of Game Creation Tools

    • $28.99
    • $28.99

Publisher Description

An argument that production tools shape the aesthetics and political economy of games as an expressive medium.

In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

GENRE
Arts & Entertainment
RELEASED
2021
16 February
LANGUAGE
EN
English
LENGTH
176
Pages
PUBLISHER
MIT Press
SELLER
Random House, LLC
SIZE
2
MB
Playing Software Playing Software
2023
Hybrid Play Hybrid Play
2020
Playful Materialities Playful Materialities
2022
The Digital Gaming Handbook The Digital Gaming Handbook
2020
Gaming Matters Gaming Matters
2011
Alternate Reality Games and the Cusp of Digital Gameplay Alternate Reality Games and the Cusp of Digital Gameplay
2017
The Beauty of Games The Beauty of Games
2023
Zen and Slow Games Zen and Slow Games
2026
The Well-Read Game The Well-Read Game
2025
Run and Jump Run and Jump
2024
The Rule Book The Rule Book
2024
The Stuff Games Are Made Of The Stuff Games Are Made Of
2023