Romance: An RPG Supplement About Love
Publisher Description
Imagine you are playing your favorite tabletop game, and it's your time to make your character the hero of the story. Your elvish knight or mage orc or human cyborg (or whatever else you can think of) must save the last remaining heir to a magical bloodline. Your character swings their blade back and forth, destroying all those foolish to stand in their way, and they eventually save the prince/princess at the end of the quest. Hooray! Yet, there is another suitor for the prince/princess, and your character must show that only their love is the purest. But, how?
Usually, gamers have to throw together some weird mechanics to explain how characters fall in love, or they simply leave it all up to roleplaying ability. This is dangerous. As a Dungeon Master, you're either fudging up the rules to get what you want, or you're letting the players dictate if they're successful or not. Both paths can end in sorrow. Players will get mad at mechanics that don't make sense, or the players will measure their egos to see who wins the contest.
My book provides a simple, easy to understand system that gives the players a clear answer when it comes to the game of love. With a 1d20 and a few added stats, the characters can make rolls to determine if two characters love each other, how much they love each other, what kind of love it is, and how to contest multiple love relationships. No longer will "Love" be something best left alone, for my system makes it tangible and fair.