Things are finally looking good for Captain Frey and his crew. The Ketty Jay has been fixed up good as new. They've got their first taste of fortune and fame. And, just for once, nobody is trying to kill them.
Even Trinica Dracken, Frey's ex-fiancée and long-time nemesis, has given up her quest for revenge. In fact, she's offered them a job - one that will take them deep into the desert heart of Samarla, the land of their ancient enemies. To a place where the secrets of the past lie in wait for the unwary.
Secrets that might very well cost Frey everything.
Join the crew of the Ketty Jay on their greatest adventure yet: a story of mayhem and mischief, rooftop chases and death-defying races, murderous daemons, psychopathic golems and a particularly cranky cat.
The first time was to clear his name. The second time was for money. This time, Frey's in a race against the clock for the ultimate prize: to save his own life.
With action, adventure, and blistering stupidity, the crew of the airship Ketty Jay lives down to its poor reputation, as Wooding takes a third careening trip (after The Black Lung Captain) through his chaotic steampunk world. Capt. Darian Frey would be a hero to his country if only he had a scrap of foresight or impulse control. Instead, he has a train heist to run for fellow captain Trinica Dracken, who wants to acquire a valuable relic. Frey finds out the hard way that pinched relics have a way of pinching back. Returning the relic to its rightful place is Frey's only hope, because the cyborg Iron Jackal has been sent to retrieve it, possibly at the cost of Frey's life. While there are moments of terror and scenes of bloody warfare, Wooding rarely lets momentum take its course. Characters spring in and out of focus, and the action is frequently interrupted by banter or slapstick comedy, even as bullets whiz overhead. The mishmash is sometimes thrilling, sometimes funny, frequently frustrating, and eventually surprisingly satisfying.