The first title in the number one bestselling CHERUB series! James hits rock bottom before he's offered a new start in an intriguing organisation ...
A terrorist doesn't let strangers in her flat because they might be undercover police or intelligence agents, but her children bring their mates home and they run all over the place. The terrorist doesn't know that one of these kids has bugged every room in her house, made copies of all her computer files and stolen her address book. The kid works for CHERUB.
CHERUB agents are aged between ten and seventeen. They live in the real world, slipping under adult radar and getting information that sends criminals and terrorists to jail.
For official purposes, these children do not exist.
Praise for the CHERUB series:
'Punchy, exciting, glamorous and, what's more, you'll completely wish it was true' - Sunday Express
'Crackling tension and high-octane drama' - Daily Mail
'A really good book that you could re-read over and over again' - Guardian
'Pacy writing, punchy dialogue and a gripping plot, it's got it all' - Daily Express
'Fast-moving action ... and cool gadgets!' - The Times
Visit cherubcampus.com - the essential internet destination, packed with exclusive content and with in-depth biographies of CHERUB characters, out-takes and bonus stories.
The first book in Muchamore's popular, long-running CHERUB series gets the graphic novel treatment. With a short temper, broken home life, and knack for getting into trouble, 11-year-old James Choke is on the fast track to delinquency. But just before becoming one of society's lost causes, he's recruited by CHERUB, a clandestine organization that trains and deploys kids (who naturally elicit less suspicion) for covert operations around the world. After a few weeks of basic training, he's sent on his first mission to infiltrate an eco-friendly commune whose members are suspected of a plot to bomb an upcoming global oil summit and prevent the attack. Edginton crams a great deal of dialogue into a relatively tight space, and the plot tends to drag through the initial setup and training, then rush through the action of James's mission. While Aggs's artwork, buried under muddy digital coloring, keeps the story's action at the fore, it offers a fairly literal visual interpretation. Ages 12 up.
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This is the best book I have ever read and I have recommended this to all my friends it's a fantastic book just gr8