Real-Time Shader Programming Real-Time Shader Programming
The Morgan Kaufmann Series in Computer Graphics

Real-Time Shader Programming

    • USD 87.99
    • USD 87.99

Descripción editorial

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.

* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics

GÉNERO
Informática e Internet
PUBLICADO
2003
10 de enero
IDIOMA
EN
Inglés
EXTENSIÓN
424
Páginas
EDITORIAL
Elsevier Science
VENTAS
Elsevier Ltd.
TAMAÑO
47.3
MB

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