Translation and Localisation in Video Games Translation and Localisation in Video Games
Routledge Advances in Translation and Interpreting Studies

Translation and Localisation in Video Games

Making Entertainment Software Global

    • USD 64.99
    • USD 64.99

Descripción editorial

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

GÉNERO
Arte y espectáculo
PUBLICADO
2014
19 de septiembre
IDIOMA
EN
Inglés
EXTENSIÓN
322
Páginas
EDITORIAL
Taylor & Francis
VENTAS
Taylor & Francis Group
TAMAÑO
25.8
MB

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