Endgame: The Calling (Endgame, Book 1)
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- S/ 22.90
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- S/ 22.90
Descripción editorial
Endgame is real. Endgame is now. Endgame has begun.
Twelve ancient cultures were chosen millennia ago to represent humanity in Endgame, a global game that will decide the fate of humankind. Endgame has always been a possibility, but never a reality…until now. Twelve meteorites have just struck Earth, each meteorite containing a message for a Player who has been trained for this moment. At stake for the Players: saving their bloodline, as well as the fate of the world. And only one can win.
Endgame is real. Endgame is now. Endgame has begun.
Google Niantic is building a mobile location-based augmented reality videogame inextricably tied to the books and mythology, a major prize will be tied to a puzzle in each book, and Twentieth Century Fox has bought the movie rights.
Read the Books. Find the Clues. Solve the Puzzle. Who will Win?
About the author
James Frey is originally from Cleveland. He is the author of the bestselling novels, A Million Little Pieces and My Friend Leonard. He lives in New York.
Nils Johnson-Shelton is the author of the Otherworld Chronicles series for tweens. Nils lives in Brooklyn, New York, with his family.
PUBLISHERS WEEKLY
Frey and Johnson-Shelton open an ambitious trilogy, designed to play out over multiple media platforms, including mobile games. Ostensibly, it's about 12 teenage Players, each representing a different bloodline from which all humanity is descended, who have been called together by the arrival of a meteor that signals Endgame the point at which they must find three keys that will allow only one line to survive an apocalyptic event. As they outwit and outfight one another, they solve riddles and clues designed to help them succeed in their tasks. In addition, readers who solve the enclosed puzzles can compete to locate a (real-life) hidden treasure of gold coins. The premise is engaging, in a Hunger Games meets National Treasure sort of way, and the diverse global cast is welcome, but the choppy, disjointed prose ("Nothing happens. The stars are out. They stare. Wait") quickly wears thin. The narrative shifts frequently among the overlarge cast, and it's too soon to tell what's signal and what's noise in the overabundance of details. Ages 14 up.