- S/ 19.90
Dog Man meets the Lord of the Rings in this laugh-out-loud graphic novel debut about two aspiring adventurers who face off against startling ghosts, rampaging monsters, and bumbling wizards.
Matt Braly, creator of Disney's Amphibia, proclaims Kitty Quest is "an absolutely charming story that had me chuckling the whole way through. I couldn't put it down!"
Woolfrik and Perigold are two down-on-their-luck kittens in need of some extra cash, so they've decided to become professional monster slayers. Except they don't know the first thing about it! So when a huge beast starts rampaging through town, they are put to the ultimate test. Fortunately, the duo accidentally awakens a ghost named Earl Mortimore, who is the last not-so-living member of an ancient guild of warriors, and he's going to teach them everything he knows.
But the monster is just the beginning of their worries, because someone even more troublesome is pulling its strings. So even though they've never been in a battle--or even gone on a real quest before--it's up to these kittens to save the day and prove they've got what it takes to be heroes.
Wanting to make some cash on the fantastical medieval island of Pawdor, Woolfrik—a blue-eyed orange tabby—and Perigold—a green-eyed purple feline—offer to help an elderly gray cat vanquish the monster residing in her cellar, which turns out to be nothing more than a faulty pipe. As payment, they receive an "exquisite looking jewel" that doesn't seem to be good for much. When an actual monster attacks, though, and the jewel is accidentally tossed into a slime pit, the legendary Tower of Kitquaroo emerges, knocking out the monster and temporarily defeating its mustachioed cape-wearing feline master. The gem's ghostly guardian, now freed, persuades the would-be heroes of the tower's past and their own role in protecting Pawdor. Equipped with new weapons and magical scrolls that contain knowledge of a mysterious guild, the two kitties set out to defeat the monster once and for all. Corbett's debut features snappy dialogue, bold illustrations, and colorfully imagined feline characters that complement the cheeky humor and swashbuckling hijinks, resulting in an entertaining series opener for young quest seekers. Ages 8–12.