Gamification in Learning and Education Gamification in Learning and Education
Advances in Game-Based Learning

Gamification in Learning and Education

Enjoy Learning Like Gaming

Sang-Kyun Kim e outros
    • 129,99 €
    • 129,99 €

Descrição da editora

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

GÉNERO
Profissional e técnico
LANÇADO
2017
19 de setembro
IDIOMA
EN
Inglês
PÁGINAS
173
EDITORA
Springer International Publishing
INFORMAÇÕES DO FORNECEDOR
Springer Science & Business Media LLC
TAMANHO
7,3
MB
Food Tourism in Asia Food Tourism in Asia
2019
Film Tourism in Asia Film Tourism in Asia
2017
Smart Pedagogy of Game-based Learning Smart Pedagogy of Game-based Learning
2021
Game-based Learning Across the Disciplines Game-based Learning Across the Disciplines
2021
Games and Simulations in Teacher Education Games and Simulations in Teacher Education
2020
Game-Based Assessment Revisited Game-Based Assessment Revisited
2019
Interdisciplinary Design of Game-based Learning Platforms Interdisciplinary Design of Game-based Learning Platforms
2018
Learning Games Learning Games
2017