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Descrição da editora


A world at stake. A quest for the ultimate prize. Are you ready?

It's the year 2044, and the real world has become an ugly place. We're out of oil. We've wrecked the climate. Famine, poverty, and disease are widespread.

Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be, where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation.

For years, millions have struggled fruitlessly to attain this prize, knowing only that the riddles are based in the culture of the late twentieth century. And then Wade stumbles onto the key to the first puzzle.

Suddenly, he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize, a chase that soon takes on terrifying real-world dimensions - and that will leave both Wade and his world profoundly changed.

If you loved READY PLAYER ONE and can't wait for more, check out ARMADA, Ernest Cline's latest geek masterpiece!

‘Wildly original and stuffed with irresistible nostalgia, Ready Player One is a spectacularly genre-busting, ambitious, and charming debut’ Independent

‘Part intergalactic scavenger hunt, part romance, and all heart’ CNN

‘Ernest Cline’s novel deserves to be a modern classic’ SciFiNow

‘Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut’ Daily Mail

Ficção científica e fantasia
Random House

Críticas de clientes

matamouros ,

Entertaining from the middle onward, just don't expect a brilliant book

I honestly had to give it a second go, because I really got put down by the first quarter of the book, initially. Bland writing, mildly interesting unfolding of the story, it seemed a really poor too much of a high-school audience targeted book. I also got slightly offset by the apparent random throwing of geekly 80s references - most of them really didn't serve absolutely any purpose at all in the book - as well as the slight notion that this was too much of a Second Life [un]inspired story. But then, right around the middle of the book, things started to get interesting - enough so to make you want to end it and see what happens. It eventually leads you straight into an interesting alternate reality world that dramatically intertwines with the real one, and it takes some cues of the classic good vs. evil grand battle, woven into a (by then) nicely painted futuristic real word. I actually tasted some realness of this futuristic world, and I liked that. This could easily become good Hollywood material, given the proper quality treatment.

All in all, an easy read if you're not into more meatier books right now, as long as you don't raise your expectations too high.

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