Computer Games and Technical Communication Computer Games and Technical Communication
Routledge Studies in Technical Communication, Rhetoric, and Culture

Computer Games and Technical Communication

Critical Methods and Applications at the Intersection

    • USD 54.99
    • USD 54.99

Publisher Description

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

GENRE
Professional & Technical
RELEASED
2016
23 May
LANGUAGE
EN
English
LENGTH
334
Pages
PUBLISHER
Taylor & Francis
SELLER
Taylor & Francis Group
SIZE
9.9
MB
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