Educational Games for Soft-Skills Training in Digital Environments Educational Games for Soft-Skills Training in Digital Environments
Advances in Game-Based Learning

Educational Games for Soft-Skills Training in Digital Environments

New Perspectives

Elena Dell'Aquila and Others
    • USD 99.99
    • USD 99.99

Publisher Description

This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups.  Among the featured topics:- Standard practices for soft skills training.- From digital games to new training environments for soft skills training.- A methodology supporting technology enhanced learning for soft skills training.- Multiplayer and single-player drama based games.- Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.

GENRE
Professional & Technical
RELEASED
2016
14 December
LANGUAGE
EN
English
LENGTH
180
Pages
PUBLISHER
Springer International Publishing
SELLER
Springer Nature B.V.
SIZE
4.1
MB
Smart Pedagogy of Game-based Learning Smart Pedagogy of Game-based Learning
2021
Game-based Learning Across the Disciplines Game-based Learning Across the Disciplines
2021
Games and Simulations in Teacher Education Games and Simulations in Teacher Education
2020
Game-Based Assessment Revisited Game-Based Assessment Revisited
2019
Interdisciplinary Design of Game-based Learning Platforms Interdisciplinary Design of Game-based Learning Platforms
2018
Gamification in Learning and Education Gamification in Learning and Education
2017