Flynn's Log 4: Offline Flynn's Log 4: Offline
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Descripción editorial

Trapped in a Digital World!

Flynn is in two places at once! His intelligence is trapped in the game, unable to contact the real world. At the same time, Zana, the digital intelligence from the game, is using Flynn's body to carry out her plan to convert everyone in the real world to digital intelligence: the ultimate form of life. Elle is in the real world facing real danger! Elle needs to stop Zana, but she is on her own and must make a decision that will impact her friends forever.


About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.

  • GÉNERO
    Juvenil
    PUBLICADO
    2015
    19 de marzo
    IDIOMA
    EN
    Inglés
    EXTENSIÓN
    202
    Páginas
    EDITORIAL
    Stone Marshall Publishing
    VENDEDOR
    Nathan Lawrence
    TAMAÑO
    1.3
    MB
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