Gaming in a Postdigital World Gaming in a Postdigital World
Postdigital Science and Education

Gaming in a Postdigital World

Towards New Understandings for Learning and Life

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Descripción editorial

This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.

GÉNERO
Técnicos y profesionales
PUBLICADO
2026
27 de mayo
IDIOMA
EN
Inglés
EXTENSIÓN
341
Páginas
EDITORIAL
Springer Nature Switzerland
VENDEDOR
Springer Nature B.V.
TAMAÑO
13.1
MB
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