Queen of Demons
The second book in the epic saga of 'The Lord of the Isles'
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- USD 12.99
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- USD 12.99
Descripción editorial
In a world on the brink of magical transformation, a band of heroes embark on an epic quest in Queen of Demons, the next installment of David Drake's Lord of the Isles series.
The elemental forces of magic are rising to a thousand-year peak in the world of the Isles. A small group of companions has set forth across a realm in the throes of change, each seeking their own destiny. As their adventure unfolds, they navigate alternate realities, confront myths and legends come to life, and harness the power of elemental magic.
Inspired by the rich history and mythology of ancient Sumer, Drake weaves a captivating tale of sword and sorcery. With its vividly realized medieval setting, Queen of Demons delivers the heroic fantasy, compelling characters, and rousing action that fans of epic sagas crave.
"David Drake's Lord of the Isles is an epic with the texture of the legends of yore, and rousing action and characters to cheer for." —Terry Goodkind
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
PUBLISHERS WEEKLY
As the protagonists in this sequel to Lord of the Isles (1997) journey through multiple worlds, Drake conjures a sense of enchantment--and danger--with original and convincing settings, situations and characters. Moreover, unlike too many fantasy characters, these protagonists mature through their adventures. Garric, aided by the ancient but lively spirit of King Carus, assumes the throne and grows into the unexpected--and often boring--demands of true kingship. His sister, Sharina, finds more male protectors but also learns to protect herself. Cashel rescues a princess--though the result is no fairy tale, and Cashel's sister, Ilna, seeks worthwhile purposes for her weaving-magic and expiation for the sins of its past uses. Liane emerges as a major character, dependable adviser to Prince Garric; other intriguing folk are introduced, from a drug-addicted wizard to Zahag, an ape magically given speech but still nonhuman in personality. If anything, the book covers too many stories, and so the reader is relieved when the protagonists are united at book's end. And though the evil eponymous Queen and the blood-hungry Beast have been defeated, more adventures await in implied future volumes.