Video Game Characters and Transmedia Storytelling Video Game Characters and Transmedia Storytelling
Games and Play

Video Game Characters and Transmedia Storytelling

The Dynamic Game Character

    • USD 54.99
    • USD 54.99

Descripción editorial

Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

GÉNERO
Arte y espectáculo
PUBLICADO
2025
1 de octubre
IDIOMA
EN
Inglés
EXTENSIÓN
208
Páginas
EDITORIAL
Taylor & Francis
VENDEDOR
Taylor & Francis Group
TAMAÑO
2.9
MB
The Playful Citizen The Playful Citizen
2025
Game Production Studies Game Production Studies
2025
Perspectives on the European Videogame Perspectives on the European Videogame
2025
Transnational Play Transnational Play
2025
Persuasive Gaming in Context Persuasive Gaming in Context
2025
Minor Platforms in Videogame History Minor Platforms in Videogame History
2025