Empire Games
-
- 59,00 kr
-
- 59,00 kr
Utgivarens beskrivning
A time of ambition, treachery and dangerous secrets . . .
Rita Douglas is plucked from her dead-end job and trained as a reluctant US spy. All because she has the latent genetic talent to hop between alternate timelines - and infiltrate them. Her United States is waging a high-tech war, targeting assassins who can move between worlds to deliver death on a mass scale, and Rita will be their secret weapon.
Miriam Beckstein has her own mission, as a politician in an industrial revolution North America. She must accelerate her world's technology before their paranoid American twin finds them. It would blow them to hell. After all, they've done it before. Each timeline also battles internal conspiracies, as a cold war threatens to turn white hot. But which world is the aggressor - and will Rita have to choose a side?
Empire Games is the first book in the exciting series set in the same world as Charles Stross' The Merchant Princes series.
'Mind-boggling, complex and truly brilliant' Daily Mail
PUBLISHERS WEEKLY
The multiverse teeters on the edge of a new cold war in this overly long and complicated novel, a continuation of Stross's popular Merchant Princes series. In 2020, Rita Douglas, an aimless 20-something, is pulled into a plot by the Department of Homeland Security. Her mother who placed her for adoption when she was a baby is Miriam Beckstein, a world-walker who can pass into other timelines. Newly developed tech can awaken Rita's world-walking abilities, and DHS recruits her as a spy. Meanwhile, in a different timeline, Miriam and other world-walkers are embedded in the government of the Commonwealth, emancipated from the British Empire in 2003. Both Rita and Miriam are forced to navigate the apparatuses of their governments: the bloated bureaucracy of the American panopticon, and the scheming intrigues of post-revolution power players. Caught between a rock and a hard place, Miriam and Rita must try to negotiate peace or prepare for an interdimensional war. Readers new to Stross's saga might have unanswered questions, but this novel stands on its own. Stross roots his alternate histories and futures in discussions of privacy, democracy, and technology. These big themes (fun as they are) tend to overpower the small details, and the characters and relationships feel underdeveloped.