Computing in Smart Toys Computing in Smart Toys
    • 87,99 €

Publisher Description

The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various research and practical issues. The book will provide clear proof that mobile technologies are playing an ever increasing important and critical role in supporting toy computing, which is a new research discipline in computer science. It is also expected that the book will further research new best practices and directions in toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies.

This book is mainly intended for researchers and students working in computer science and engineering, and for toy industry technology providers, having particular interests in mobile services. The wide range of authors of this book will help the various communities understand both specific and common problems. This book facilities software developers and researchers to become more aware of this challenging research opportunity. As well, the book is soliciting shall provide valuable strategic outlook on the emerging toy industry.

GENRE
Computing & Internet
RELEASED
2017
10 August
LANGUAGE
EN
English
LENGTH
169
Pages
PUBLISHER
Springer International Publishing
SIZE
3.3
MB

More Books by Jeff K.T. Tang & Patrick C. K. Hung

Other Books in This Series

The Structure of Game Design The Structure of Game Design
2023
Games and Narrative: Theory and Practice Games and Narrative: Theory and Practice
2021
Game User Experience And Player-Centered Design Game User Experience And Player-Centered Design
2020
Online Film Production in China Using Blockchain and Smart Contracts Online Film Production in China Using Blockchain and Smart Contracts
2019
Behavior Engineering and Applications Behavior Engineering and Applications
2018
Emotion in Video Game Soundtracking Emotion in Video Game Soundtracking
2018