Performativity in Art, Literature, and Videogames Performativity in Art, Literature, and Videogames

Performativity in Art, Literature, and Videogames

    • USD 119.99
    • USD 119.99

Descripción editorial

This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.

GÉNERO
No ficción
PUBLICADO
2017
12 de julio
IDIOMA
EN
Inglés
EXTENSIÓN
342
Páginas
EDITORIAL
Springer International Publishing
VENDEDOR
Springer Nature B.V.
TAMAÑO
3.4
MB